![]() ![]() Genesis is split into sixteen chapters, with a good amount of them being huge in size and scope, with plenty of diverse environments to constantly spice things up. There’s still your fun core combat, platforming and light puzzle solving, blended together for an experience that is very familiar to the series whilst sticking to tradition and giving us something that feels a bit fresh each time. What we get instead is a lot of character development with the interactions between the siblings.ĭon’t let the new isometric camera fool you, this is very much still a Darksiders game and all the elements you would expect from the franchise are still at play. Of course, being a prequel, don’t really expect huge game-changing revelations. They play off each other perfectly and it’s already getting me excited to see how the other Horsemen are going to interact with Strife. While Strife is a wise-cracking cowboy, War is much more straight faced and just wants to punch everything in sight, leading to some amusing dialogue between the two. The dynamic between Strife and War is one of the best aspects of this game. We will meet new and familiar faces, one of which is Vulgrim, who has a much bigger role this time. They’re sent out on a mission to track down, take down and stop Lucifer’s plan to upset the balance of the world, but everything is not as it’s seems. Set before the events of every other game in the series, Genesis goes back to the start and explores just how the four Horsemen came into favour of the council and earned their ranks. Joining him on his journey is his brother, War, who hasn’t had a big role since the first game way back in 2010. Being a new Darksiders game we obviously get a true introduction to our new and final Horseman who has only had a brief cameo before the gunslinger Strife, a cocky gunslinger who is stylish, confident and an absolute badass.
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