And most of those preliminaries will not have to be repeated, so don't be daunted by that initial set-up. However, once that was done, our first complete game took about 45 minutes, which was just right. There are numerous "House Points" tokens to punch out, stickers to apply to one of the die, wheels to punch out and attach to the game board, cards to sort, etc. When we played the game for the first time, we were somewhat daunted by all the preliminary set-up. The sepia-toned board takes a bit of getting used to because it's all a similar color and the names of the rooms are not that easy to read- but you'll quickly get used to it. The visuals of the game- the rooms, the cards, the characters and suspects and weapons and so forth- are all detailed and gorgeous. It might be the "Dark Mark" requiring you to take a Dark Card and face your fate (unless you have a "Help" card to get you out of the jam) or it might be a secret passageway you can use to move to another room instantly regardless of your dice roll. ![]() One of the fun features that sets this version apart from the standard Clue game is that, with each turn, one of four wheels (one for each of the "Houses" at Hogwarts) is turned, which reveals something in one of several windows on the game board. ![]() ![]() However, although being familiar with the books and/or movies might enhance your enjoyment of the game, it's not necessary in order to play, and enjoy, this game. This is a fantastic twist on Clue with a Harry Potter theme.
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